![]() ![]() I have no solution as of yet, but i do know that the camera slowly shifts up or down (mostly down) and it seems related to the aiming animations, cause they hold camera position info for the guns. I still had a solid 60.0fps from ENBoost but still had the drift.Īny ideas? Is this mysterious 54fps backed up by something solid? Edited Januby DanielCoffey Since I knew that ENBoost also had a FPS lock, I disabled the FPS Manager of the Stutter Remover completely (bManageFPS = 0) in the hope this would resolve the issue but it did not. ![]() I have seen folks say to either disable Stutter Remover or lower its framerate lock to 54fps (which seems an unusual and somewhat arbitrary number to choose). Anecdotal evidence suggested it was something to do with the framerate lock in the Stutter Remover. The short term solution appears to be to un-equip and re-equip the weapon in the PipBoy then the sighting issue is resolved for a little while longer. Rarely the gun model drifts down but more often it drifts up. The issue is that over time, the aiming point of a weapon when sighted drifts away from the true aiming point, often to the point where it obstructs what you are shooting at. I am having the issue of Iron Sights drifting from true over time as I play (not the hand sway that you can adjust in Gun Oil) and I wondered if there was a definitive way of dealing with it? ![]()
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